Spyro Enter The Dragonfly !!LINK!!
Yes, Spyro is full of bugs in more ways than one. Collision detection, in addition to making the bubble breath a chore to use, will also do things like let you charge straight through an urn if you just used a breath weapon on it. The boundaries of objects are often larger or smaller than they appear; sometimes your horns will go through an overhead object, and sometimes you'll have to get a bit of extra clearance before you can go under. The sound system is faulty as well. Sound effects often sound a lot closer than they really are. If you're more or less directly above or below something making noise, it doesn't matter how far above or below you are, or even if you're underwater: It still sounds close. There are frequent visual bugs, with polygons stretching to the corner of the screen or large seams between polygons. One odd bug happens when you enter one of the levels by stepping on a platform that rises into the air: If you just barely touch it, it will leave without you on it. Fortunately, you still end up entering the level. These are all minor bugs, but they're too numerous not to mention.
Spyro Enter The Dragonfly
Dialogue from the Cloud 9 Minigame "Defend the Puffy Palace" that is for a second, unused challenge (for which the reward would be an additional dragonfly). The final version of Cloud 9 only has one challenge:
Dialogue from the "Destroy the Riptoc Turret Factories" minigame that is for a second, unused challenge (for which the reward would be an additional dragonfly). Like Cloud 9, the final version of Monkey Monastery only has one challenge.
At full health Sparx is Yellow. Take one hit and he'll turn Blue. Another andhe'll become Green. One more and he'll disappear altogether. And one final hitand you die, losing a life and returning to the last place you were zapped byZoe, or failing that the last place you entered the level.
Spyro the dragon is back yet again with his trusted dragonfly Sparx. After the end of the last game, Spyro and his friends Hunter, Bianca, Bentley, the Professor and Shiela, had a great time at the Year of the Dragon festival at Dragon Shores. But something goes horribly wrong.!!
The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons and for the Grand Dragon Parade, with the arrival of new young dragonfly guardians for the baby dragons. However, during the party, Ripto teleports in via a portal along with his henchmen Crush and Gulp, disrupting the celebration, intent on capturing the new young dragonflies to weaken the baby dragons. However, his spell misfires and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.
Spyro's adventure begins at the end of the 'Year of the Dragonfly' festival, where young dragons are given a dragonfly companion. Dragons everywhere come to see this event take place. However, Ripto and his henchmen turn up and Ripto casts a spell, which instead of capturing all of the dragonflies for himself (as it was supposed to) scatters them across the land. As dragonflies are incredibly fast and difficult to catch, Spyro is given the ability to breathe bubbles to trap the dragonflies in.
As for the gameplay, well, that's equally as infuriating. Due to the awful control you have over Spyro when he's flying, you'll be plummeting off cliffs, missing switches you're trying to ground pound, swerving all over the place while trying to land properly and falling off small platforms for no reason at all. Magic elevators that lift you do so by swirling you around and around, and you don't know where the hell you're ending up - no less than five times did I fly off into oblivion on one particular elevator. Chasing after dragonflies and catching them in bubbles is a pretty cool idea...well, it would be if the collision detection worked. It doesn't register when you blow bubbles at a dragonfly, and you'll have to try over and over while hearing the most irritating "Nyah nyah nyah nyah nyah!" ever. One dragonfly I had to catch was on the last of three tiny stepping stones suspended in the air - you would always slide off the last one for no reason. When I finally got to the dragonfly, I was shooting it with bubbles for 10 minutes straight, and it still wasn't registering. It's lucky I wasn't using my WaveBird. It would have been perfect for lobbing right at that stupid dragonfly.
If you have enough patience, Spyro 4 would probably last you for a very long time due to the amount of dragonflies and gems there are to find throughout the levels to earn 100%. You only need to complete the main objective for each level to meet Ripto and beat him, although there wasn't any ending for that - I'm guessing the ending appears when you get 100%. When you beat Ripto in the PS2 version, your dragonfly, Sparx, becomes a gem detector, which would be really helpful. I honestly don't understand why they took that out of the GameCube version. Overall, I'm really frustrated and disappointed with my first Spyro game. I'm positive the first three games can't have been this bad, as they were made by Insomniac, and... Well, if you've played Ratchet and Clank, you'll understand. If you have Spyro: Enter the Dragonfly, trade it in for a PS1 Spyro game and hope for the best. But please, do not play this game all the way through. Innocent minds will be lost. 041b061a72